Orc

Orc Raider

Class Info

Race:Orc
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Skill Name
Level
Description
HP
MP
SP
Bandage
Bandage
1
Cures one's own low-level bleed condition.
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-
3400
Boost Hp
Boost Hp
1
Max HP increases by 60. Max HP increases by 100. Max HP increases by 150. Max HP increases by 200. Max HP increases by 250. Max HP increases by 300. Max HP increases by 350. Max HP increases by 400. Max HP increases by 440. Max HP increases by 480.
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3400
Heavy Armor Mastery
Heavy Armor Mastery
1
P. Def. increases by 1. 9 when heavy armor is equipped. increases by 18 when heavy armor is equipped. Increases P. by 83 when heavy armor is equipped.
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1700
Light Armor Mastery
Light Armor Mastery
1
Increases P. Def. by 4. 2 and evasion by 3 when light armor is equipped. by 9 and evasion by 6 when light armor is equipped.
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1700
Polearm Mastery
Polearm Mastery
1
Increases P. Atk. by 4. 5 when using a Polearm, making it possible to attack a large number of enemies. by 29 when using a Polearm, making it possible to attack a large number of enemies.
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3400
Power Smash
Power Smash
1
Strong pounding attack. Attacks the enemy with 90 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
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1100
Stun Attack
Stun Attack
1
Attacks the enemy with 36 Power added to P. Atk. Causes stun for 9 seconds. Requires a blunt weapon. Over-hit is possible. Attacks the enemy with 39 Power added to P. Attacks the enemy with 42 Power added to P.
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1100
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery
1
P. Atk. increases by 4. 5 when using a sword or blunt weapon.
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3400
Two-Handed Weapon Mastery
Two-Handed Weapon Mastery
1
Increases P. Atk. by 4. 5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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3400
Vicious Stance
Vicious Stance
1
Increases the power of critical attacks by 35. MP is continuously consumed according to level. Increases the power of critical attacks by 48. Increases the power of critical attacks by 64. Increases the power of critical attacks by 84.
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3400
Wild Sweep
Wild Sweep
1
Attacks a multitude of enemies with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
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1100