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3Lv. 19

Path to a Human Wizard

Информация о квесте

ID квеста:404
Уровень:19
Тип:3

Прохождение

Start NPC: Parina
Description: Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Restrictions: Human Mystic
Repeatable: No
Last Hit: Solo
Reward:
 


Guide

Step
Description
1
Talk to Parina (Gludin).
2
3
4
5
Talk to Wind Sylph.
6
7
Talk to Wind Sylph.
8
Talk to Water Undine.
10
Talk to Water Undine.
11
Talk to Earth Snake.
12
Kill Red Bear to collect
Red Soil
1 Red Soil
.
13
Talk to Earth Snake.
14
Talk to Parina, for
EXP
3200,
SP
2020 and
Bead of Season
1 Bead of Season
.
15
When you are Level 20, talk to [High Priestess] Levian (Gludin) to become a Wizard.


Game Description

Step
Description
1
In Search of the Spirit of Flame
The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
2
Key of Flame
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.
Item:
Key of Flame
3
Return to the Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.
Item:
Key of Flame
4
In Search of Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
5
Silence the Noise of Lizardman
The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
6
Return to Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
7
In Search of Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
8
Destroy Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Item:
Sparkle Pebble
9
Return to Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
Item:
Sparkle Pebble
10
In Search of Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
11
In Search of Red Soil
The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Item:
Red Soil
12
Let's Return to the Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Item:
Red Soil
13
Path to a Human Wizard
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
NPC: Parina